SF6 Stats
Data and limitations
What the numbers mean. Nothing hidden behind vague labels.
At a glance
| Data | Source | Coverage | Status |
|---|---|---|---|
| Profile totals | Capcom Buckler profile | Current cumulative totals | Reported |
| Match history | Capcom battle log | Roughly the latest 100 per sync; accumulated after first sync | Reported |
| Overall habits | Capcom battle_stats | Current cumulative habits | Reported |
| 7 / 30-day habits | Two stored profile snapshots | Matches between snapshot dates | Estimated |
| Legends benchmark | Sampled top Master profiles | Top-player sample, not the whole ladder | Sample average |
7 and 30-day habits
- Capcom provides cumulative habit averages, not action data for each replay.
- SF6 Stats saves timestamped profile snapshots and removes the earlier cumulative contribution from the latest one.
- A rolling comparison needs the same season, counters that only move forward, and at least 20 new matches.
- Until those conditions are met, the page shows collection progress instead of a result.
- Rolling values are estimates. The exact snapshot dates and match sample are shown with the result.
Overall-only habit rows
Drive-gauge and Super usage shares use action-specific totals that Capcom does not expose. Match counts cannot reconstruct those shares. They stay under Overall and are omitted from 7 / 30-day views.
Favorite tracking
- Favoriting a fighter opts that fighter into automatic habit snapshots.
- The browser sends only its saved fighter IDs. The favorite tracker stores no user, account, or browser identity.
- Request throttling uses a short-lived hash of the source network address in server memory. It is never written to the database.
- Automatic tracking is capped at 64 active fighter IDs. Existing markers can still renew when the cap is full.
- A tracked fighter is not refreshed more than once every six hours. Queueing can delay a refresh, and repeated Capcom failures back off progressively up to 48 hours.
- Opening SF6 Stats automatically renews favorites still saved in the browser.
- After 30 days without renewal, background tracking pauses. The local star remains and renews automatically on the next visit.
- Clearing browser storage removes local favorites.
Storage and retention
- Habit snapshots are retained for 45 days.
- Inactive favorite-tracking markers expire after 30 days.
- Match history starts when a fighter is first synced. Earlier matches cannot be backfilled beyond what Capcom still exposes.
- Newly tracked fighters need time and new matches before rolling habits become available.
Legends benchmark
- The comparison uses a rotating sample of top Master players for the selected character.
- It is a sample average, not every Legend or Master player.
- Higher is not always better. The table reports differences; it does not assign a universal playstyle score.
