SF6 Stats

Data and limitations

What the numbers mean. Nothing hidden behind vague labels.

At a glance

DataSourceCoverageStatus
Profile totalsCapcom Buckler profileCurrent cumulative totalsReported
Match historyCapcom battle logRoughly the latest 100 per sync; accumulated after first syncReported
Overall habitsCapcom battle_statsCurrent cumulative habitsReported
7 / 30-day habitsTwo stored profile snapshotsMatches between snapshot datesEstimated
Legends benchmarkSampled top Master profilesTop-player sample, not the whole ladderSample average

7 and 30-day habits

  • Capcom provides cumulative habit averages, not action data for each replay.
  • SF6 Stats saves timestamped profile snapshots and removes the earlier cumulative contribution from the latest one.
  • A rolling comparison needs the same season, counters that only move forward, and at least 20 new matches.
  • Until those conditions are met, the page shows collection progress instead of a result.
  • Rolling values are estimates. The exact snapshot dates and match sample are shown with the result.

Overall-only habit rows

Drive-gauge and Super usage shares use action-specific totals that Capcom does not expose. Match counts cannot reconstruct those shares. They stay under Overall and are omitted from 7 / 30-day views.

Favorite tracking

  • Favoriting a fighter opts that fighter into automatic habit snapshots.
  • The browser sends only its saved fighter IDs. The favorite tracker stores no user, account, or browser identity.
  • Request throttling uses a short-lived hash of the source network address in server memory. It is never written to the database.
  • Automatic tracking is capped at 64 active fighter IDs. Existing markers can still renew when the cap is full.
  • A tracked fighter is not refreshed more than once every six hours. Queueing can delay a refresh, and repeated Capcom failures back off progressively up to 48 hours.
  • Opening SF6 Stats automatically renews favorites still saved in the browser.
  • After 30 days without renewal, background tracking pauses. The local star remains and renews automatically on the next visit.
  • Clearing browser storage removes local favorites.

Storage and retention

  • Habit snapshots are retained for 45 days.
  • Inactive favorite-tracking markers expire after 30 days.
  • Match history starts when a fighter is first synced. Earlier matches cannot be backfilled beyond what Capcom still exposes.
  • Newly tracked fighters need time and new matches before rolling habits become available.

Legends benchmark

  • The comparison uses a rotating sample of top Master players for the selected character.
  • It is a sample average, not every Legend or Master player.
  • Higher is not always better. The table reports differences; it does not assign a universal playstyle score.

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